This initial bibliography will be extended at the workshop!

[1] Bruno Araujo, Ricardo Jota, Varun Perumal, Jia Xian Yao, Karan Singh, and Daniel Wigdor. 2016. Snake Charmer: Physically Enabling VirtualObjects. InProc. TEI (’16). ACM, 218–226.

[2] Inrak Choi, Heather Culbertson, Mark R. Miller, Alex Olwal, and Sean Follmer. 2017. Grabity: A Wearable Haptic Interface for Simulating Weightand Grasping in Virtual Reality. InProc. UIST (’17). ACM, 119–130.

[3] Florian Daiber, Bruno Rodrigues De Araujo, Frank Steinicke, and Wolfgang Stuerzlinger. 2013. Interactive Surfaces for Interaction with Stereoscopic3D (ISIS3D): Tutorial and Workshop at ITS 2013. InProc. ITS (’13). ACM, 483–486.

[4] Florian Daiber, Donald Degraen, André Zenner, Frank Steinicke, Oscar Javier Ariza Núñez, and Adalberto L. Simeone. 2020. Everyday Proxy Objectsfor Virtual Reality. InProc. CHI EA (’20). Association for Computing Machinery, New York, NY, USA, 1–8.

[5] Florian Daiber, Michael Jones, Frederik Wiehr, Keith Cheverst, Felix Kosmalla, and Jonna Häkkilä. 2017. UbiMount: 2nd Workshop on UbiquitousComputing in the Mountains. InProc. UbiComp (’17). ACM, 1022–1026.

[6] Donald Degraen, Anna Reindl, Akhmajon Makhsadov, André Zenner, and Antonio Krüger. 2020. Envisioning Haptic Design for Immersive VirtualEnvironments. InCompanion Publication of the 2020 ACM Designing Interactive Systems Conference (DIS’ 20 Companion). Association for ComputingMachinery, New York, NY, USA, 287–291.

[7] Donald Degraen, André Zenner, and Antonio Krüger. 2019. Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures. InProc. CHI (’19). ACM, Article 249, 12 pages.

[8] Anton Franzluebbers and Kyle Johnsen. 2018. Performance Benefits of High-Fidelity Passive Haptic Feedback in Virtual Reality Training. InProc.SUI (’18). ACM, 16–24.

[9] Jan Gugenheimer, Christian Mai, Mark McGill, Julie Williamson, Frank Steinicke, and Ken Perlin. 2019. Challenges Using Head-Mounted Displaysin Shared and Social Spaces. InProc. CHI EA (’19). ACM, Article W19, 8 pages.

[10] A. Harrison, G. Derwent, A. Enticknap, F. D. Rose, and E. A. Attree. 2002. The role of virtual reality technology in the assessment and training ofinexperienced powered wheelchair users.Disability and Rehabilitation24, 11-12 (2002), 599–606.

[11] Seongkook Heo, Christina Chung, Geehyuk Lee, and Daniel Wigdor. 2018. Thor’s Hammer: An Ungrounded Force Feedback Device UtilizingPropeller-Induced Propulsive Force. InProc. CHI (’18). ACM, Article 525, 11 pages.

[12] Anuruddha Hettiarachchi and Daniel Wigdor. 2016. Annexing Reality: Enabling Opportunistic Use of Everyday Objects As Tangible Proxies inAugmented Reality. InProc. CHI (’16). ACM, 1957–1967.

[13] Ken Hinckley, Randy Pausch, John C. Goble, and Neal F. Kassell. 1994. Passive real-world interface props for neurosurgical visualization. InProc.CHI (’94). ACM, 452–458.

[14] Brent Edward Insko. 2001.Passive Haptics Significantly Enhances Virtual Environments. Ph.D. Dissertation. University of North Carolina at ChapelHill.

[15] Michael D. Jones, Zann Anderson, Jonna Häkkilä, Keith Cheverst, and Florian Daiber. 2018. HCI Outdoors: Understanding Human-ComputerInteraction in Outdoor Recreation. InProc. CHI EA (’18). ACM, Article W12, 8 pages.

[16] Felix Kosmalla, André Zenner, Marco Speicher, Florian Daiber, Nico Herbig, and Antonio Krüger. 2017. Exploring Rock Climbing in Mixed RealityEnvironments. InProc. CHI EA (’17). ACM, 1787–1793.

[17] Jaeyeon Lee, Mike Sinclair, Mar Gonzalez-Franco, Eyal Ofek, and Christian Holz. 2019. TORC: A Virtual Reality Controller for In-Hand High-DexterityFinger Interaction. InProc. CHI (’19). ACM, Article 71, 13 pages.

[18] Pedro Lopes, Sijing You, Lung-Pan Cheng, Sebastian Marwecki, and Patrick Baudisch. 2017. Providing Haptics to Walls & Heavy Objects in VirtualReality by Means of Electrical Muscle Stimulation. InProc. CHI (’17). ACM, 1471–1482.

[19] Nimesha Ranasinghe, Pravar Jain, Shienny Karwita, David Tolley, and Ellen Yi-Luen Do. 2017. Ambiotherm: Enhancing Sense of Presence in VirtualReality by Simulating Real-World Environmental Conditions. InProc. CHI (’17). ACM, 1731–1742.

[20] Peter Schulz, Dmitry Alexandrovsky, Felix Putze, Rainer Malaka, and Johannes Schöning. 2019. The Role of Physical Props in VR ClimbingEnvironments. InProc. CHI (’19). ACM, Article 183, 13 pages.

[21] Adalberto Simeone, Augusto Esteves, Mohamed Khamis, Florian Daiber, Matjaž Kljun, Klen Čopič Pucihar, Poika Isokoski, and Jan Gugenheimer.2020. International Workshop on Cross-Reality (XR) Interaction 2020. InProc. ISS (’20). ACM.

[22] A. L. Simeone. 2015. Substitutional reality: Towards a research agenda. InIEEE 1st Workshop on Everyday Virtual Reality (WEVR). 19–22.

[23] Adalberto L. Simeone, Eduardo Velloso, and Hans Gellersen. 2015. Substitutional Reality: Using the Physical Environment to Design Virtual RealityExperiences. InProc. CHI (’15). ACM, 3307–3316.

[24] Mandayam A Srinivasan and Cagatay Basdogan. 1997. Haptics in virtual environments: Taxonomy, research status, and challenges.Computers &Graphics21, 4 (1997), 393–404.

[25] Frank Steinicke, Hrvoje Benko, Antonio Krüger, Daniel Keefe, Jean-Baptiste de la Riviére, Ken Anderson, Jonna Häkkilä, Leena Arhippainen, andMinna Pakanen. 2012. The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces. InProc. CHI EA (’12). ACM, 2695–2698.

[26] Eric Whitmire, Hrvoje Benko, Christian Holz, Eyal Ofek, and Mike Sinclair. 2018. Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on aReconfigurable Virtual Reality Controller. InProc. CHI (’18). ACM, Article 86, 12 pages.

[27] André Zenner and Antonio Krüger. 2017. Shifty: A Weight-Shifting Dynamic Passive Haptic Proxy to Enhance Object Perception in Virtual Reality.IEEE TVCG23, 4 (2017), 1285–1294.

[28] André Zenner and Antonio Krüger. 2019. Drag:on - A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift. InProc.CHI (’19). ACM, Article 211, 12 pages.

[29] Yuhang Zhao, Cynthia L. Bennett, Hrvoje Benko, Edward Cutrell, Christian Holz, Meredith Ringel Morris, and Mike Sinclair. 2018. Enabling Peoplewith Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation. InProc. CHI (’18). ACM, Article 116, 14 pages.